-
Final Iteration
Combining all of the feedback I went back and combined a few of the older iterations. I would show the points gained screen, then the simplified screen, then the indepth screen, and then the progression screen. This would satisfy all users, new players could see all of the simple information and check out the in…
-
Third Iteration User Feedback
With two new screens I went back to my users and did some hands-on testing with them. The users overall enjoyed the two new screens, but there were some complaints from experienced users saying that the new simplified “scoreboard” was useful but got rid of too much information. This was expected and I planned to…
-
Third Iteration
Two new screens were created to create a new design, the first screen shows you your “points” that you have gained or lost from playing the game. Then the user is taken to the second screen where they can see a basic amount of information, generally important things like your score line,…
-
Third Iteration Brainstorming
If I break down the information into more screens and try to create something with a focus on new users it would give my design an advantage and merit over the one that currently exists on the client. Other MOBAs have a simpler screen that makes information easier to understand much quicker. I can make…
-
High Information Screen Feedback
I had users test the whole system with the new screen replacing the one from the first iteration. The feedback was mixed, some users enjoyed the layout and others thought that it was too cluttered. Most enjoyed the idea of more relevant information being shown on this page, the data being the ward score and…
-
High Information Screen
In the class we had come to the conclusion that my changes should be a bit more radical as the positive or negative feedback would result in fruitful information. The main idea on this design was to change the orientation of the teams and then get as much information into each of the boxes…
-
Background
The first thing I wanted to do was fix how dark the design was. I pulled a screenshot from the game to lighten up the background. The design is still on the darker side but this rendered image from inside the game adds much needed texture and color to the design. The screenshot has a…
-
Post Presentation
After presenting to the class I still believe that my changes were proper but I did not do a good enough job to show off my skills as a designer. I got far too hung up on making sure the users would not hate the changes. This led me to not making radical enough changes…
-
Figma Working Post
After getting to work I decided on a few main things: Things that will stay the same: 1)The top banner 2)the chat and buttons on the bottom will be left in the same place to prevent confusion Things that will change: 1)Global progression will be moved to the second page as it is less important…
-
Starting Point for Figma
To start I made a list of features on the two screens I was working with: Rank exp Level exp Mastery Cha Skill progression X button Continue Honors Top banner Logo Download button\ Win / loss Name of game mode Advanced details Champion picture Game data From here I picked out what the most…